AIR on Mobile Devices

February 15th, 2010

Adobe is pushing mobile devices in great new directions. First announced was Flash Player 10.1 concept on devices, then the iPhone packager with the upcoming CS5. But today, Adobe goes one step further with building AIR for Android devices (and quite probably more).

Read about it from Adobe here and here:
See what Platform Evangelist Serge Jespers has to say here.
Ted Patrick has screen shots of AIR applications running on his Droid.
The AIR Team’s blog has some good info and previews.
Read what TechCrunch says here.

Its an exciting time in the land of mobile flash development and not just for building standalone applications (which is huge), but in full web experience across a multitude of devices. Although, as of today, Flash Player 10.1 is still in development, but Adobe plans to release it sometime in the first half of this year. And, no, iPhone/iPod users still don’t have full Flash in Mobile Safari.

If you’re interested in creating Flash content for mobile devices, be sure to check out Thibault Imbert‘s Optimizing Mobile Content for the Flash Platform white paper. It has a ton of great content.

Check out these two Twitter conversations. The first between Serge Jespers and Mike Downey (Principal Evangelist for Silverlight at Microsoft):

And the second between Serge and José Antonio Márquez Russo (JoséEight) – where the previous conversation left off:

Those two conversations kind of explain quite a bit. To sum, Buy/sell your AIR app wherever you want, install on whatever device you want. No need for an appStore. No need for a company to “approve” your app or take a chunk from the sales. Just develop, sell, buy (or dont sell – give away – and download free apps, whatever).

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