Posts Tagged ‘Mobile’
April 30th, 2010
While having sushi tonight, I had an amazing conversation with a Non-Geek. We talked about everything from the iPad to Google’s Tablet to User Experiences on desktop and devices and more. She probably has a lot better insight from a non-geek point of view on much of this than I do.
You can hear the recorded conversation here: 20100429.mp3
I started recording in the middle of our conversation so the first part may not make too much sense. She was in the middle of explaining her thoughts on the difference between Google’s approach vs. Apple’s.
Note: She has only played with an iPad once (yesterday) and wanted one, and I had only showed her information on the Google Tablet earlier in the conversation.
Sound quality isn’t the best. We were in a restaurant and recorded on my BlackBerry Storm.
March 22nd, 2010
Currently, I am working on an iPhone “port” of an unnamed but popular online game in which the player “runs,” “jumps” and “slides” on a continuously scrolling background with ever quickening pace. With the nature of the device – and the speed at which the game can get, some design changes needed to be considered. Below is a write-up about these thoughts and the reasons I chose to roll with them. (more…)
February 16th, 2010

After writing this very lengthy comment on Brother Chuck Freeman’s (@ChuckStar) blog post responding to Brother Kevin Suttle’s (@kevinSuttle) excelent blog post regarding AIR and Mobile devices, I thought I should really post here on my own blog and #keeptheblogchainalive as Kevin says. There are a great deal of questions regarding AIR and Mobile devices, and I have had a few rolling around in my brain for some time. Be sure to read Kevin’s post then Chuck’s post, and you’ll get all the context.
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February 15th, 2010
Adobe is pushing mobile devices in great new directions. First announced was Flash Player 10.1 concept on devices, then the iPhone packager with the upcoming CS5. But today, Adobe goes one step further with building AIR for Android devices (and quite probably more).
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February 1st, 2010
**Beware: The following blog post is basically just rambling thoughts.**
Like a lot of people I’ve been pretty excited about Flash Player 10.1 on hand held and touch devices. The fact that I could use the same websites and play the same games on a mobile device that I can on my laptop sounds just plain awesome.
But there’s a dark reality that most people haven’t quite thought about (well maybe they have but I haven’t found it to read yet), and something I just keep forgetting.
Garth Braithwaite (@GarthDB) reminded me of this fact during a conversation on twitter. He said, “Flash 10.1 is not going to be develop once/deploy everywhere like people expect.” We were speaking in terms of video on mobile devices and how well it may or may not perform.
This statement sort of kicked me in the side of the head and got my brain running about possible issues of interactive sites that may run on mobile devices in the future. (more…)